jimkern ([info]jimkern) wrote,
@ 2009-02-05 09:51:00
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Current mood: geeky

Atomic Doom 3

Consider this an official announcement...

For many years I have been claiming there will be a demon expansion pack 2 for Doom 3 modding.  Sorry to say that this is not happening.  Many of the changes we added to Ruiner affected all enemies. Enemies from the DXP were also updated a little bit more on top of this.  What this means is I have to strip out allot of code to port them back to Doom3.  This is the type of work I don't really like to do because there won't be any large gains from doing it.  The DXP2 would end up feeling like 1.5 release because the additions to it and other bug fixes won't be nearly as good as original.  The rule of a sequel is that it needs to be better, or be a totally different product with the same spirit. It would be neither.

Then there is something else to let everybody know.  The full Ruiner source code probably won't go public until after Doom 3 has gone open source and we migrate to it.  In the mean time there will be something coming out quite similar.  It is tentatively called Atomic Doom 3.

AD3 is basically D3 with true thirdperson support, and all the other enhancements we have added to D3.  This doesn't sound very exciting to players, maybe just some modders.  To rev it up a bit, this mod/toolkit will also include various updates and changes to many of the existing Doom3 assets.  New weapon sounds, weapon models, enemies, enemy models, tweaked textures, and hi resolution textures to many of the Doom3 enemies.  That alone might sound like a nice graphical mod, but when added in with all the Ruiner additions, its going to create a really fresh feeling to Doom3.  The mod will also be fully compatible with all default Doom3 maps, playable in third or first person view and might feature a new 9 level campaign to go with it.   As for a release date, I'm not quite sure.  It would be after Ruiner is released of course.  It would then depend upon how big of a bang I'd like for the first release.




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