| jimkern ( @ 2009-01-26 11:35:00 |
| Current mood: |
Boom Sticks
Today we started fully implanting the firing mode system in Ruiner. Before I get into that, lets look into all the options the player has when fighting enemies...
If the player has the Ruin Blade equipped, they are in melee combat mode. They can attack using the primary attack key, or the secondary attack key. They can also do directional based attacks while holding different movement directions. That is 6 attack options right there. Then there is our combo/Special move system. Our combo system works like special moves in Mortal Kombat. Press a series of keys, like back forward forward, to perform a special move or an automatic series of moves (combos). Combos can do multiple hits to a single enemy or hit multiple enemies at the same time.
Rifles/ Long Range weapons mechanics:
Press the primary attack key to fire the weapon. Press the alt attack key to perform a defensive melee move. Defensive moves include pistol whipping, round house kicks or shoulder rams. These attacks are used to push enemies away or stun them while fighting. We added this in so the player doesn't get gang banged while using guns.
Firing modes:
None of the weapons in Ruiner need reloading. This was done to help simplify combat and speed it up. This left us with an extra key to use. We replaced the reload system with a firing mode system. When the player presses the reload key, it changes the projectile type of the weapon. When using the Ruin Bow, this switches between standard arrows, or exploding arrows. Exploding arrows do more damage, but at the cost of using more ammo. This gives the player 3 main attacks with long range weapons. They can also perform combos with with them too. We are taking full advantage of this for the pyrokinetics spell.
Speaking of levitation, I'll end today's post with some info on it. Levitation in Ruiner is a unique spell which has unlimited use, and is an ability the player starts off with. The spell gives off a source light to see in dark areas. With the spell selected, the player can pick up and throw movable objects, dead bodies, small enemies, and even enemy projectiles. Grabbing and throwing projectiles takes some skill. but once you figure it out, you can use this to your advantage. Thrown enemy projectiles do a different amount of damage than when they hit the player. Throwing a fire ball back at an imp will do more damage to the imp than you. This was done to make it more usable. We are also able to very easily change this amount of damage too if needed.